Students will identify a problem with an existing product and investigate biological functions to inspire a product redesign. Through independent research using AI bots and scholarly sources, students will gain a new perspective on STEM, biology, and the human interface between.
This overview shows what bioinspired design looks like to inspire student-driven projects & investigations.
Helps students reflect on how they interact with products and identify ways they could be improved.
Builds the transferable skill of ideating and summarizing by drawing mind maps.
This graphic organizer helps students track and summarize their work throughout the Bioinspired Design Process.
Guides students through the "biologize" step of the Bioinspired Design Process.
This worksheet guides students through biologizing their problem.
This unit is designed for upper level high school and intro undergrad. However, students as young as 7th grade have enjoyed this unit, with a bit of teacher support.
Students will be able to...
Create mind maps to ideate, reflect, and identify a problem with a product or technology.
Recognize that biological evolution has resulted in all kinds of amazing solutions that can provide inspiration to solve realworld problems.
Define a problem with an existing product.
Presentation (Lesson 1)
Need: WiFi, Computer, Projector, Sound
Bioinspired Design Canvas
Optional graphical organizer for students to summarize each step.
Teacher Overview (Lesson 1)
10 min: Introduction
What is Bioinspired Design?
What is Bioinspired Design?
Students will watch a short, 4-minute trailer that outlines the steps of the bioinspired design process.
You might decide to show this overview ▶ Borrowing Brilliance from Biology: The Future of Design during a prior lesson in order to give more time for brainstorming.
25 min: Brainstorm
Mind-Mapping the Problem
Mind-Mapping the Problem
With guidance from videos, students will learn how to engage in mind-mapping to identify a product they would like to redesign.
This lesson will toggle between ▶ Want to change the world? Start by clearly defining a problem and ▶ Kickstart innovation with a mind map to guide students during brainstorming.
10 min: Define
Write a Problem Statement
Write a Problem Statement
By the end of this step, students will clearly define their problem statement.
Ideas and resources for deepening learning on this topic.
For making mind maps easily. Free for education.
This article from AskNature provides more information for students to learn about the bioinspired design for Japan's JR-West railway company.
Students will be able to...
Use technology, such as AI chatbots, as well as resources like field guides to identify functions in biology that are analogous to an engineering/design problem.
Understand the biological term 'trait' and accurately connect organismal traits to design/engineering analogs. (e.g. fish caudal fin= boat propeller)
Presentation (Lesson 2)
Need: WiFi, Computer, Projector, Sound
Teacher Worksheet (Lesson 2)
Print 1
Student Worksheet (Lesson 2)
Print 1 Per Student
5 min: Review
Share Out
Share Out
Invite students to share their problem statements and/or other takeaways from the previous step.
35 min: Biologize
Translate the Problem into Abstract Functions
Translate the Problem into Abstract Functions
With video guidance, students will learn how to abstractify their problem statement into functions.
This lesson relies on ▶ Finding Design Inspiration in Nature which explains how to biologize the problem. Students are encouraged to use ➚ Biologize Student Worksheet to track their work during this step.
Look to Biology for Solutions
Look to Biology for Solutions
Students will conduct exploratory research to find organisms or traits that align with their desired functions.
Helpful research resources and tips can be found on ➚ Biologize Student Worksheet.
5 min: Define
"What If" Statements
"What If" Statements
By the end of this step, students will define several "what if" statements to explore further.
Ideas and resources for deepening learning on this topic.
A useful AI chatbot that can really help students discover biological models, synonyms for their design problems, and identify analogous biology terms. Importantly, Perplexity shows links to backup claims, as many chatbots can hallucinate.
A library of examples of biomimicry and bioinspired design from the Biomimicry Institute.
A helpful research tool, particularly if students know nothing about an organism and want to start with general inquiry.
A great way for students to dive into real research articles. Be sure to show them how to click "All X versions" for an article to find free PDFs which are sometimes available.
Students will be able to...
Evaluate the pros/cons, and tradeoffs between different biological models to select one design inspiration.
Propose a bioinspired (re)design solution to address problems with an existing product.
Bioinspired Design Canvas
Optional graphical organizer for students to summarize each step.
45 min: Select a Biological Model
Under construction.
Under construction.
We're looking for funding to finish L3–4 materials, but for now, feel free to use ➚ Bioinspired Design Canvas for inspiration.
Choose how you would like students to research and pick the model for their design inspiration.
Ideas and resources for deepening learning on this topic.
A fantastic tool for students to explore the true diversity of life on earth as a browseable tree of life.
A useful AI chatbot that can really help students discover biological models, synonyms for their design problems, and identify analogous biology terms. Importantly, Perplexity shows links to backup claims, as many chatbots can hallucinate.
Students will be able to...
Propose a bioinspired (re)design solution to address problems with an existing product.
Summarize and present their process: from identifying a problem to selection of biological inspiration model to proposed solution.
Bioinspired Design Canvas
Optional graphical organizer for students to summarize each step.
45 min: Propose Bioinspired Solution
Under construction.
Under construction.
We're looking for funding to finish L3–4 materials, but for now, feel free to use ➚ Bioinspired Design Canvas for inspiration.
Choose how you would like students to present their final design.
Students will be able to...
Propose a bioinspired (re)design solution to address problems with an existing product.
Incorporate feedback and/or prototype test data into a revised redesign.
Bioinspired Design Canvas
Optional graphical organizer for students to summarize each step.
45 min: Evaluate
Under construction.
Under construction.
We're looking for funding to finish L3–4 materials, but for now, feel free to use ➚ Bioinspired Design Canvas for inspiration.
Choose how you would like students to evaluate their final design.
Bioinspired Design Pre/Post Assessment
Digital form for pre/post test assessment. See printable teacher version for evaluation guidance.
Bioinspired_Pre-Post Assessment (TEACHER KEY)
Printable assessment
Bioinspired_Pre Post Assessment (STUDENT)
Printable assessment
Students will dive into primary resources (e.g. through Google Scholar) or journal articles summarizing scientific research (depending on student levels), as they investigate current products and biological adaptations that could inspire new engineering solutions.
This series of lessons comes out of an interdisciplinary collaboration of biologists, designers, philosophers and educators at the University of Minnesota. The team is led by Emilie Snell-Rood, who holds a BS in Biology, a doctorate in Ecology and Evolutionary Biology, and is currently faculty in Ecology, Evolution and Behavior at UMN. Emilie’s research focuses on understanding responses of organisms to human environments; for instance, why some butterflies deal well with urban pollutants and others do not. For the last decade, Emilie has been working to improve the biomimetic process, in research and the classroom, by facilitating deeper interdisciplinary collaborations between biologists, designers and engineers. The current team of biologists, architects and philosophers is exploring the development of biological principles used in design that are accurate but also spur creative design ideas in addition to developing and testing classroom activities in biomimetics.
This unit and the scientific working group that produced it is funded by the John Templeton Foundation's Agency, Directionality & Function research program.
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Dimension: Science & Engineering Practices
Throughout this unit, students will identify a problem, and iterate through various potential solutions to that problem, inspired by biology.
Throughout the unit, students will analyze problems with existing products and propose redesigns that better balance the needs and constraints of the users, economy, and the planet.
Throughout the unit, students will analyze problems with existing products and propose redesigns that better balance the needs and constraints of the users, economy, and the planet.
Through the Bioinspired Design Canvas and/or a the final presentations, students will communicate their process from beginning to end.
Lesson 1 focuses on identifying problems with existing products. The mind mapping activity asks them to de-familiarize a product by breaking it down into its parts or functions and to think about it abstractly as a system. Then they identify their problem, as they begin to think about potential solutions inspired by Nature.
This unit is highly interdisciplinary, requiring students to draw from a wide variety of sources, their own creative mind maps, and discussions with classmates to solve a problem of their own choosing.
The capstone project at the end of this unit will be a presentation that you determine and which reflects students' independent investigations and conclusions about the problem they identified and their biologically inspired solution.
Dimension: Disciplinary Core ideas
In their investigations, students will learn about 'traits' in biology, and think about how function forms an analogous bridge between biology and engineering. In comparing organismal adaptations in their research, they will deepen their understanding of how evolution shapes populations over time.
Dimension: Performance Expectation
Students identify and break down a complex design problem into smaller, manageable components using mind mapping techniques.
Students evaluate bioinspired solutions considering criteria like cost, safety, reliability, and environmental impacts to ensure the proposed redesign is practical and effective.
Dimension: Language, Speaking & Listening
Students will be exposed to a variety of biological terms in their investigations, beginning with 'trait' and how this term has analogues with product design attributes.
This unit builds toward student presentations. You will decide what form this takes, but there is ample opportunity to align to this standard.
This unit builds toward student presentations. You will decide what form this takes, but there is ample opportunity to align to this standard.
This unit builds toward student presentations. You will decide what form this takes, but there is ample opportunity to align to this standard.
Dimension: Reading
Throughout the unit, students will draw together diverse observations and ideas from engineering, design, and biology in order to propose a redesign to an existing product.
Students create mind maps in Lesson 1 to help them think more abstractly and creatively about problems with current products.
Dimension: Disciplinary Core ideas
Students build an appreciation of the connection between our everday lives and biology throughout the unit.
In their investigations, students will learn about 'traits' in biology, and think about how function forms an analogous bridge between biology and engineering. In comparing organismal adaptations in their research, they will deepen their understanding of how evolution shapes populations over time.
In their investigations, students will learn about 'traits' in biology, and think about how function forms an analogous bridge between biology and engineering. In comparing organismal adaptations in their research, they will deepen their understanding of how evolution shapes populations over time.
One design problem students can consider is sustainability. Depending on how much you wish to stress this, you could have students focus largely or entirely on making redesigns that are more sustainable.
Dimension: Science & Engineering Practices
In lessons 2-4, students will dive into scientific literature, and other web-based sources to learn more about the product problem they've identified and biological models with analogous functions to the desired solution. They will then need to summarize and present their process and (re)design proposals.
Students will use AI chatbots and other digital tools to devise bioinspired product redesigns. You could go a step further to have students build 3D models, prototypes, or mathematical models to test their ideas quantitatively.
Science, design, and engineering are fluidly woven together in this project, as students identify a problem, investigate it from a biological lens, and develop bioinspired solutions.
This standard connection would depend on you having the students prototype or evaluate their designs in some way.
In Lesson 4, students will be asked to rigorously evaluate the pros and cons, and tradeoffs of different approaches for their redesign proposals.
Through the Bioinspired Design Canvas and/or a the final presentations, students will communicate their process from beginning to end.
Throughout the unit, students will analyze problems with existing products and propose redesigns that better balance the needs and constraints of the users, economy, and the planet.
Throughout the unit, students will analyze problems with existing products and propose redesigns that better balance the needs and constraints of the users, economy, and the planet.
In lessons 2-4, students will dive into scientific literature, and other web-based sources to learn more about the product problem they've identified and biological models with analogous functions to the desired solution. They will then need to summarize and present their process and (re)design proposals.
Lesson 4 in particular will involve a careful evaluation of the pros, cons, and tradeoffs between different biological models for the redesign proposal.
Lesson 4 in particular will involve a careful evaluation of the pros, cons, and tradeoffs between different biological models for the redesign proposal.
Lesson 4 in particular will involve a careful evaluation of the pros, cons, and tradeoffs between different biological models for the redesign proposal.
Dimension: Performance Expectation
Students identify a product to redesign and define a problem with that product, considering constraints such as materials, time, or cost.
Students use mind mapping to brainstorm multiple solutions to the problem they've identified, comparing how well each solution meets the criteria and constraints
Students define the problem with a product, considering scientific principles and potential impacts to ensure they have a precise problem statement.
Students analyze data from biological research to compare different biological models, identifying the best characteristics to inspire their design solutions.
Students evaluate different biological models and select the best design solution
Students research biological solutions and compare them to their design problem, considering variables and potential failure points.
Dimension: Planet
Sustainability is one criterion by which students will identify problems for their redesign proposals. You can choose to focus on this more to hit this or other SDGs.
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Matt Wilkins, PhD Led the project; helped develop, edit, and revise all aspects of the lesson and supporting media
Stephanie Rapciak, MA Helped develop all lesson materials; co-wrote and produced supporting videos
Stephanie Castillo, PhD Provided feedback throughout development. Led creation of all supporting multimedia.
Emilie Snell-Rood, PhD Defined outreach goals; provided feedback throughout development; provided scientific validation of lesson content.
Created banner image and numerous supporting drawings
Helped finalize materials, align standards, finalize assessment tool, and other minor feedback
Dimitri Smirnoff, Mary Guzowski, Billy Weber, Jessica Rossi-Mastracci, Alan Love, Amanda Hund, Mike Travisano, Ruth Shaw, Mark Borrello, Gillian Roehrig, and Jeremy Thomas
Helped develop the bioinspired design visual framework
John Templeton Foundation award 62220
July 21, 2023
December 23, 2023
Jan 18, 2023
Aug 28, 2024
Sep 3, 2024
Instead of only "What prevents vs. fixes" the problem, which may not always make sense for every project, we added an alternative framing of "Parameters" vs. "Constraints"
Thanks to Matt Futterman from Poly Prep for this helpful suggestion